Skullgirls: Art direction

©Autumn Games

I was brought on as head of the art department at hidden variable studios to revitalize the dormant skullgirls Ip: art directing the creation of a new mobile game, the addition of new characters & stages to the console version of the game, a new webtoon, and all skullgirls merchandise

The Skullgirls IP reached new heights under my art direction with the mobile game achieving ~360K DAU ~2.1M MAU ~608K Peak DAU ~3M Peak MAU and ~$455K average monthly revenue


Umbrella character exploration

Umbrella fight footage showing rough and final frames

Dahlia stage: CONCEPTS THROUGH FINAL 3D ENVIRONMENT

ChARACTER animations

Dahlia Character Exploration

Dahlia Fight Footage Showing Rough and Final Frames

Character-focused promo image

Skullgirls app Icons

The evolution of Skullgirls Mobile app icons over time. I used A/B testing to improve user acquisition by over 5x.

3D Gacha assets

Core gameplay